Cesium Demo Index (Archive)
An index of early 3D engine demos covering first-person navigation, geometry editing, pipelines, flood simulation and satellite trajectories. The original demos are offline; this remains a technical index.
Cesium, WebGL, GIS data and front-end engineering. I write down the problem, the approach and the trade-offs.
An index of early 3D engine demos covering first-person navigation, geometry editing, pipelines, flood simulation and satellite trajectories. The original demos are offline; this remains a technical index.
Using Node.js, Selenium, jsdom and regex to batch-migrate Cesium Sandcastle demos, fixing paths, styles, data sources and entry points.
Reusing Cesium's WebGL render pipeline to blend a 3D globe with a panoramic view, without third-party libraries.
Computing tile coordinates and using libcurl to download satellite imagery for a geographic extent, then validating it in Cesium.
How JavaScript module systems load, differ and fit different use cases.
Solving label overlap in large-scale Cesium scenes with camera-distance and screen-space priority.